Questões do ENEM 2014

Questões aplicadas na prova de 2014, cada uma em página própria com enunciado, alternativas e gabarito.

Resultados

3.115 questões encontradas. Mostrando a página 64 de 156.

  • C611219F-B8

    Física

    Conteúdos Básicos
    UECE · 2014MédioEntre para guardar nos favoritos
    Uma bola é lançada do solo verticalmente para cima. Durante a subida e a descida do objeto, considere desprezíveis todos os atritos, assuma que o diâmetro da bola é muito menor que o comprimento da sua trajetória e que a única força atuando no objeto após o lançamento é a força da gravidade. Sobre o vetor aceleração da bola, é correto afirmar que tem direção vertical e sentido
    Escolha uma alternativa para a questão c611219f-b8
  • C06743B6-B8

    Inglês

    Interpretação de texto | Reading comprehension
    UECE · 2014Muito difícilEntre para guardar nos favoritos

    TEXT

        For a $14.95 monthly membership, the website Lumosity promises to “train” your brain with games designed to stave off mental decline. Users view a quick succession of bird images and numbers to test attention span, for instance, or match increasingly complex tile patterns to challenge memory.

        While Lumosity is perhaps the best known of the brain-game websites, with 50 million subscribers in 180 countries, the cognitive training business is booming. Happy Neuron of Mountain View, Calif., promises “brain fitness for life.” Cogmed, owned by the British education company Pearson, says its training program will give students “improved attention and capacity for learning.” The Israeli firm NeurMuch of the focus of theonix is developing a brain stimulation and cognitive training program that the company calls a “new hope for Alzheimer’s disease.”

        Much of the focus of the brain fitness business has been on helping children with attention-deficit problems, and on improving cognitive function and academic performance in healthy children and adults. An effective way to stave off memory loss or prevent Alzheimer’s — particularly

        The problem, Dr. Doraiswa if it were a simple website or video game — is the “holy grail” of neuroscience, said Dr. Murali Doraiswamy, director of the neurocognitive disorders program at Duke Institute for Brain Sciences. The problem, Dr. Doraiswamy added, is that the science of cognitive training has not kept up with the hype. “Almost all the marketing claims made by all the companies go beyond the data,” he said. “We need large national studies before you can conclude that it’s ready for prime time.”

        For centuries, scientists believed that most brain development occurred in the first few years of life — that by adulthood the brain was largely immutable. But over the past two decades, studies on animals and humans have found that the brain continues to form new neural connections throughout life. But questions remain whether an intervention that challenges the brain — a puzzle, studying a new language or improving skill on a video game — can really raise intelligence or stave off normal memory loss.

        A series of studies in recent years has suggested that certain types of game training can improve a person’s cognitive performance. In February 2013, however, an analysis of 23 of the best studies on brain training, led by the University of Oslo researcher Monica Melby-Lervag, concluded that while players do get better, the increase in skill hasn’t been shown to transfer to other tasks. In other words, playing Sudoku or an online matching game makes you better at the game, but it doesn’t make you better at math or help you remember names or where you left your car keys.

        But other studies have been more encouraging. Last September, the journal Nature published a study by researchers at the University of California, San Francisco, that showed a driving game did improve short-term memory and longterm focus in older adults. The findings are significant because the research found that improvements in performance weren’t limited to the game, but also appeared to be linked to a strengthening of older brains over all, helping them to perform better at other memory and attention tasks.

        In addition, brain monitoring during the study showed that in older participants, game training led to bursts in brain waves associated with attention; the patterns were similar to those seen in much younger brains.

        Earlier this year, the National Institutes of Health invited applications to more rigorously test brain fitness training to stave off cognitive decline. Researchers say they hope the effort will help establish a consistent standard for determining whether a brain-training intervention works.

        But while the science remains unclear, entrepreneurs have seized on what is likely to be a sizable marketing opportunity. In May, hundreds of researchers and businesses will gather in San Francisco for the NeuroGaming Conference and Expo to explore the latest research and the newest technology.

        While there is no real risk to participating in the many unproven brain-training games available online and through smartphones, experts say, consumers should know that the scientific jury is still out on whether they are really boosting brain health or just paying hundreds of dollars to get better at a game.

        “I’m not convinced there is a huge difference between buying a $300 subscription to a gaming company versus you yourself doing challenging things on your own, like attending a lecture or learning an instrument,” Dr. Doraiswamy said. “Each person has to personalize for themselves what they find fun and challenging and what they can stick with.”

    From: www.nytimes.com, March 10, 2014

    According to a study conducted by Monica Melby-Lervag at the University of Oslo, applying oneself to an activity such as playing Sudoku
    Escolha uma alternativa para a questão c06743b6-b8
  • C06475DC-B8

    Inglês

    Interpretação de texto | Reading comprehension
    UECE · 2014DifícilEntre para guardar nos favoritos

    TEXT

        For a $14.95 monthly membership, the website Lumosity promises to “train” your brain with games designed to stave off mental decline. Users view a quick succession of bird images and numbers to test attention span, for instance, or match increasingly complex tile patterns to challenge memory.

        While Lumosity is perhaps the best known of the brain-game websites, with 50 million subscribers in 180 countries, the cognitive training business is booming. Happy Neuron of Mountain View, Calif., promises “brain fitness for life.” Cogmed, owned by the British education company Pearson, says its training program will give students “improved attention and capacity for learning.” The Israeli firm NeurMuch of the focus of theonix is developing a brain stimulation and cognitive training program that the company calls a “new hope for Alzheimer’s disease.”

        Much of the focus of the brain fitness business has been on helping children with attention-deficit problems, and on improving cognitive function and academic performance in healthy children and adults. An effective way to stave off memory loss or prevent Alzheimer’s — particularly

        The problem, Dr. Doraiswa if it were a simple website or video game — is the “holy grail” of neuroscience, said Dr. Murali Doraiswamy, director of the neurocognitive disorders program at Duke Institute for Brain Sciences. The problem, Dr. Doraiswamy added, is that the science of cognitive training has not kept up with the hype. “Almost all the marketing claims made by all the companies go beyond the data,” he said. “We need large national studies before you can conclude that it’s ready for prime time.”

        For centuries, scientists believed that most brain development occurred in the first few years of life — that by adulthood the brain was largely immutable. But over the past two decades, studies on animals and humans have found that the brain continues to form new neural connections throughout life. But questions remain whether an intervention that challenges the brain — a puzzle, studying a new language or improving skill on a video game — can really raise intelligence or stave off normal memory loss.

        A series of studies in recent years has suggested that certain types of game training can improve a person’s cognitive performance. In February 2013, however, an analysis of 23 of the best studies on brain training, led by the University of Oslo researcher Monica Melby-Lervag, concluded that while players do get better, the increase in skill hasn’t been shown to transfer to other tasks. In other words, playing Sudoku or an online matching game makes you better at the game, but it doesn’t make you better at math or help you remember names or where you left your car keys.

        But other studies have been more encouraging. Last September, the journal Nature published a study by researchers at the University of California, San Francisco, that showed a driving game did improve short-term memory and longterm focus in older adults. The findings are significant because the research found that improvements in performance weren’t limited to the game, but also appeared to be linked to a strengthening of older brains over all, helping them to perform better at other memory and attention tasks.

        In addition, brain monitoring during the study showed that in older participants, game training led to bursts in brain waves associated with attention; the patterns were similar to those seen in much younger brains.

        Earlier this year, the National Institutes of Health invited applications to more rigorously test brain fitness training to stave off cognitive decline. Researchers say they hope the effort will help establish a consistent standard for determining whether a brain-training intervention works.

        But while the science remains unclear, entrepreneurs have seized on what is likely to be a sizable marketing opportunity. In May, hundreds of researchers and businesses will gather in San Francisco for the NeuroGaming Conference and Expo to explore the latest research and the newest technology.

        While there is no real risk to participating in the many unproven brain-training games available online and through smartphones, experts say, consumers should know that the scientific jury is still out on whether they are really boosting brain health or just paying hundreds of dollars to get better at a game.

        “I’m not convinced there is a huge difference between buying a $300 subscription to a gaming company versus you yourself doing challenging things on your own, like attending a lecture or learning an instrument,” Dr. Doraiswamy said. “Each person has to personalize for themselves what they find fun and challenging and what they can stick with.”

    From: www.nytimes.com, March 10, 2014

    While scientific research and brain gaming companies are not working with the same assumptions, Dr. Doraiswamy recommends that people
    Escolha uma alternativa para a questão c06475dc-b8
  • C060EFE2-B8

    Inglês

    Interpretação de texto | Reading comprehension
    UECE · 2014DifícilEntre para guardar nos favoritos

    TEXT

        For a $14.95 monthly membership, the website Lumosity promises to “train” your brain with games designed to stave off mental decline. Users view a quick succession of bird images and numbers to test attention span, for instance, or match increasingly complex tile patterns to challenge memory.

        While Lumosity is perhaps the best known of the brain-game websites, with 50 million subscribers in 180 countries, the cognitive training business is booming. Happy Neuron of Mountain View, Calif., promises “brain fitness for life.” Cogmed, owned by the British education company Pearson, says its training program will give students “improved attention and capacity for learning.” The Israeli firm NeurMuch of the focus of theonix is developing a brain stimulation and cognitive training program that the company calls a “new hope for Alzheimer’s disease.”

        Much of the focus of the brain fitness business has been on helping children with attention-deficit problems, and on improving cognitive function and academic performance in healthy children and adults. An effective way to stave off memory loss or prevent Alzheimer’s — particularly

        The problem, Dr. Doraiswa if it were a simple website or video game — is the “holy grail” of neuroscience, said Dr. Murali Doraiswamy, director of the neurocognitive disorders program at Duke Institute for Brain Sciences. The problem, Dr. Doraiswamy added, is that the science of cognitive training has not kept up with the hype. “Almost all the marketing claims made by all the companies go beyond the data,” he said. “We need large national studies before you can conclude that it’s ready for prime time.”

        For centuries, scientists believed that most brain development occurred in the first few years of life — that by adulthood the brain was largely immutable. But over the past two decades, studies on animals and humans have found that the brain continues to form new neural connections throughout life. But questions remain whether an intervention that challenges the brain — a puzzle, studying a new language or improving skill on a video game — can really raise intelligence or stave off normal memory loss.

        A series of studies in recent years has suggested that certain types of game training can improve a person’s cognitive performance. In February 2013, however, an analysis of 23 of the best studies on brain training, led by the University of Oslo researcher Monica Melby-Lervag, concluded that while players do get better, the increase in skill hasn’t been shown to transfer to other tasks. In other words, playing Sudoku or an online matching game makes you better at the game, but it doesn’t make you better at math or help you remember names or where you left your car keys.

        But other studies have been more encouraging. Last September, the journal Nature published a study by researchers at the University of California, San Francisco, that showed a driving game did improve short-term memory and longterm focus in older adults. The findings are significant because the research found that improvements in performance weren’t limited to the game, but also appeared to be linked to a strengthening of older brains over all, helping them to perform better at other memory and attention tasks.

        In addition, brain monitoring during the study showed that in older participants, game training led to bursts in brain waves associated with attention; the patterns were similar to those seen in much younger brains.

        Earlier this year, the National Institutes of Health invited applications to more rigorously test brain fitness training to stave off cognitive decline. Researchers say they hope the effort will help establish a consistent standard for determining whether a brain-training intervention works.

        But while the science remains unclear, entrepreneurs have seized on what is likely to be a sizable marketing opportunity. In May, hundreds of researchers and businesses will gather in San Francisco for the NeuroGaming Conference and Expo to explore the latest research and the newest technology.

        While there is no real risk to participating in the many unproven brain-training games available online and through smartphones, experts say, consumers should know that the scientific jury is still out on whether they are really boosting brain health or just paying hundreds of dollars to get better at a game.

        “I’m not convinced there is a huge difference between buying a $300 subscription to a gaming company versus you yourself doing challenging things on your own, like attending a lecture or learning an instrument,” Dr. Doraiswamy said. “Each person has to personalize for themselves what they find fun and challenging and what they can stick with.”

    From: www.nytimes.com, March 10, 2014

    Recent research undertaken with older adults at the University of California presented significant results in relation to cognitive training using a certain driving game. They are significant due to the evidence that
    Escolha uma alternativa para a questão c060efe2-b8
  • C05DD253-B8

    Inglês

    Interpretação de texto | Reading comprehension
    UECE · 2014FácilEntre para guardar nos favoritos

    TEXT

        For a $14.95 monthly membership, the website Lumosity promises to “train” your brain with games designed to stave off mental decline. Users view a quick succession of bird images and numbers to test attention span, for instance, or match increasingly complex tile patterns to challenge memory.

        While Lumosity is perhaps the best known of the brain-game websites, with 50 million subscribers in 180 countries, the cognitive training business is booming. Happy Neuron of Mountain View, Calif., promises “brain fitness for life.” Cogmed, owned by the British education company Pearson, says its training program will give students “improved attention and capacity for learning.” The Israeli firm NeurMuch of the focus of theonix is developing a brain stimulation and cognitive training program that the company calls a “new hope for Alzheimer’s disease.”

        Much of the focus of the brain fitness business has been on helping children with attention-deficit problems, and on improving cognitive function and academic performance in healthy children and adults. An effective way to stave off memory loss or prevent Alzheimer’s — particularly

        The problem, Dr. Doraiswa if it were a simple website or video game — is the “holy grail” of neuroscience, said Dr. Murali Doraiswamy, director of the neurocognitive disorders program at Duke Institute for Brain Sciences. The problem, Dr. Doraiswamy added, is that the science of cognitive training has not kept up with the hype. “Almost all the marketing claims made by all the companies go beyond the data,” he said. “We need large national studies before you can conclude that it’s ready for prime time.”

        For centuries, scientists believed that most brain development occurred in the first few years of life — that by adulthood the brain was largely immutable. But over the past two decades, studies on animals and humans have found that the brain continues to form new neural connections throughout life. But questions remain whether an intervention that challenges the brain — a puzzle, studying a new language or improving skill on a video game — can really raise intelligence or stave off normal memory loss.

        A series of studies in recent years has suggested that certain types of game training can improve a person’s cognitive performance. In February 2013, however, an analysis of 23 of the best studies on brain training, led by the University of Oslo researcher Monica Melby-Lervag, concluded that while players do get better, the increase in skill hasn’t been shown to transfer to other tasks. In other words, playing Sudoku or an online matching game makes you better at the game, but it doesn’t make you better at math or help you remember names or where you left your car keys.

        But other studies have been more encouraging. Last September, the journal Nature published a study by researchers at the University of California, San Francisco, that showed a driving game did improve short-term memory and longterm focus in older adults. The findings are significant because the research found that improvements in performance weren’t limited to the game, but also appeared to be linked to a strengthening of older brains over all, helping them to perform better at other memory and attention tasks.

        In addition, brain monitoring during the study showed that in older participants, game training led to bursts in brain waves associated with attention; the patterns were similar to those seen in much younger brains.

        Earlier this year, the National Institutes of Health invited applications to more rigorously test brain fitness training to stave off cognitive decline. Researchers say they hope the effort will help establish a consistent standard for determining whether a brain-training intervention works.

        But while the science remains unclear, entrepreneurs have seized on what is likely to be a sizable marketing opportunity. In May, hundreds of researchers and businesses will gather in San Francisco for the NeuroGaming Conference and Expo to explore the latest research and the newest technology.

        While there is no real risk to participating in the many unproven brain-training games available online and through smartphones, experts say, consumers should know that the scientific jury is still out on whether they are really boosting brain health or just paying hundreds of dollars to get better at a game.

        “I’m not convinced there is a huge difference between buying a $300 subscription to a gaming company versus you yourself doing challenging things on your own, like attending a lecture or learning an instrument,” Dr. Doraiswamy said. “Each person has to personalize for themselves what they find fun and challenging and what they can stick with.”

    From: www.nytimes.com, March 10, 2014

    Among the promises made by websites for their cognitive training programs, one may list
    Escolha uma alternativa para a questão c05dd253-b8
  • C05AE75A-B8

    Inglês

    Interpretação de texto | Reading comprehension
    UECE · 2014DifícilEntre para guardar nos favoritos

    TEXT

        For a $14.95 monthly membership, the website Lumosity promises to “train” your brain with games designed to stave off mental decline. Users view a quick succession of bird images and numbers to test attention span, for instance, or match increasingly complex tile patterns to challenge memory.

        While Lumosity is perhaps the best known of the brain-game websites, with 50 million subscribers in 180 countries, the cognitive training business is booming. Happy Neuron of Mountain View, Calif., promises “brain fitness for life.” Cogmed, owned by the British education company Pearson, says its training program will give students “improved attention and capacity for learning.” The Israeli firm NeurMuch of the focus of theonix is developing a brain stimulation and cognitive training program that the company calls a “new hope for Alzheimer’s disease.”

        Much of the focus of the brain fitness business has been on helping children with attention-deficit problems, and on improving cognitive function and academic performance in healthy children and adults. An effective way to stave off memory loss or prevent Alzheimer’s — particularly

        The problem, Dr. Doraiswa if it were a simple website or video game — is the “holy grail” of neuroscience, said Dr. Murali Doraiswamy, director of the neurocognitive disorders program at Duke Institute for Brain Sciences. The problem, Dr. Doraiswamy added, is that the science of cognitive training has not kept up with the hype. “Almost all the marketing claims made by all the companies go beyond the data,” he said. “We need large national studies before you can conclude that it’s ready for prime time.”

        For centuries, scientists believed that most brain development occurred in the first few years of life — that by adulthood the brain was largely immutable. But over the past two decades, studies on animals and humans have found that the brain continues to form new neural connections throughout life. But questions remain whether an intervention that challenges the brain — a puzzle, studying a new language or improving skill on a video game — can really raise intelligence or stave off normal memory loss.

        A series of studies in recent years has suggested that certain types of game training can improve a person’s cognitive performance. In February 2013, however, an analysis of 23 of the best studies on brain training, led by the University of Oslo researcher Monica Melby-Lervag, concluded that while players do get better, the increase in skill hasn’t been shown to transfer to other tasks. In other words, playing Sudoku or an online matching game makes you better at the game, but it doesn’t make you better at math or help you remember names or where you left your car keys.

        But other studies have been more encouraging. Last September, the journal Nature published a study by researchers at the University of California, San Francisco, that showed a driving game did improve short-term memory and longterm focus in older adults. The findings are significant because the research found that improvements in performance weren’t limited to the game, but also appeared to be linked to a strengthening of older brains over all, helping them to perform better at other memory and attention tasks.

        In addition, brain monitoring during the study showed that in older participants, game training led to bursts in brain waves associated with attention; the patterns were similar to those seen in much younger brains.

        Earlier this year, the National Institutes of Health invited applications to more rigorously test brain fitness training to stave off cognitive decline. Researchers say they hope the effort will help establish a consistent standard for determining whether a brain-training intervention works.

        But while the science remains unclear, entrepreneurs have seized on what is likely to be a sizable marketing opportunity. In May, hundreds of researchers and businesses will gather in San Francisco for the NeuroGaming Conference and Expo to explore the latest research and the newest technology.

        While there is no real risk to participating in the many unproven brain-training games available online and through smartphones, experts say, consumers should know that the scientific jury is still out on whether they are really boosting brain health or just paying hundreds of dollars to get better at a game.

        “I’m not convinced there is a huge difference between buying a $300 subscription to a gaming company versus you yourself doing challenging things on your own, like attending a lecture or learning an instrument,” Dr. Doraiswamy said. “Each person has to personalize for themselves what they find fun and challenging and what they can stick with.”

    From: www.nytimes.com, March 10, 2014

    According to Dr. Doraiswamy, from the Duke Institute for Brain Sciences, the problem about many of the cognitive training programs being offered nowadays is that
    Escolha uma alternativa para a questão c05ae75a-b8
  • C057EF07-B8

    Inglês

    Interpretação de texto | Reading comprehension
    UECE · 2014MédioEntre para guardar nos favoritos

    TEXT

        For a $14.95 monthly membership, the website Lumosity promises to “train” your brain with games designed to stave off mental decline. Users view a quick succession of bird images and numbers to test attention span, for instance, or match increasingly complex tile patterns to challenge memory.

        While Lumosity is perhaps the best known of the brain-game websites, with 50 million subscribers in 180 countries, the cognitive training business is booming. Happy Neuron of Mountain View, Calif., promises “brain fitness for life.” Cogmed, owned by the British education company Pearson, says its training program will give students “improved attention and capacity for learning.” The Israeli firm NeurMuch of the focus of theonix is developing a brain stimulation and cognitive training program that the company calls a “new hope for Alzheimer’s disease.”

        Much of the focus of the brain fitness business has been on helping children with attention-deficit problems, and on improving cognitive function and academic performance in healthy children and adults. An effective way to stave off memory loss or prevent Alzheimer’s — particularly

        The problem, Dr. Doraiswa if it were a simple website or video game — is the “holy grail” of neuroscience, said Dr. Murali Doraiswamy, director of the neurocognitive disorders program at Duke Institute for Brain Sciences. The problem, Dr. Doraiswamy added, is that the science of cognitive training has not kept up with the hype. “Almost all the marketing claims made by all the companies go beyond the data,” he said. “We need large national studies before you can conclude that it’s ready for prime time.”

        For centuries, scientists believed that most brain development occurred in the first few years of life — that by adulthood the brain was largely immutable. But over the past two decades, studies on animals and humans have found that the brain continues to form new neural connections throughout life. But questions remain whether an intervention that challenges the brain — a puzzle, studying a new language or improving skill on a video game — can really raise intelligence or stave off normal memory loss.

        A series of studies in recent years has suggested that certain types of game training can improve a person’s cognitive performance. In February 2013, however, an analysis of 23 of the best studies on brain training, led by the University of Oslo researcher Monica Melby-Lervag, concluded that while players do get better, the increase in skill hasn’t been shown to transfer to other tasks. In other words, playing Sudoku or an online matching game makes you better at the game, but it doesn’t make you better at math or help you remember names or where you left your car keys.

        But other studies have been more encouraging. Last September, the journal Nature published a study by researchers at the University of California, San Francisco, that showed a driving game did improve short-term memory and longterm focus in older adults. The findings are significant because the research found that improvements in performance weren’t limited to the game, but also appeared to be linked to a strengthening of older brains over all, helping them to perform better at other memory and attention tasks.

        In addition, brain monitoring during the study showed that in older participants, game training led to bursts in brain waves associated with attention; the patterns were similar to those seen in much younger brains.

        Earlier this year, the National Institutes of Health invited applications to more rigorously test brain fitness training to stave off cognitive decline. Researchers say they hope the effort will help establish a consistent standard for determining whether a brain-training intervention works.

        But while the science remains unclear, entrepreneurs have seized on what is likely to be a sizable marketing opportunity. In May, hundreds of researchers and businesses will gather in San Francisco for the NeuroGaming Conference and Expo to explore the latest research and the newest technology.

        While there is no real risk to participating in the many unproven brain-training games available online and through smartphones, experts say, consumers should know that the scientific jury is still out on whether they are really boosting brain health or just paying hundreds of dollars to get better at a game.

        “I’m not convinced there is a huge difference between buying a $300 subscription to a gaming company versus you yourself doing challenging things on your own, like attending a lecture or learning an instrument,” Dr. Doraiswamy said. “Each person has to personalize for themselves what they find fun and challenging and what they can stick with.”

    From: www.nytimes.com, March 10, 2014

    The idea that the brain ceases to develop at a very young age
    Escolha uma alternativa para a questão c057ef07-b8
  • C0550296-B8

    Biologia

    Identidade dos seres vivos
    UECE · 2014MédioEntre para guardar nos favoritos
    Mesmo para os casais apaixonados, os beijos podem ser a porta de entrada de diversas doenças. Dentre as opções abaixo, são transmitidas somente pela saliva:
    Escolha uma alternativa para a questão c0550296-b8
  • C0521C90-B8

    Biologia

    Esponjas e Cnidários
    UECE · 2014DifícilEntre para guardar nos favoritos
    Os recifes de corais são ecossistemas de grande biodiversidade, formados principalmente por carbonato de cálcio, proveniente de esqueletos de animais e algas coralinas que se depositam nos oceanos ao longo de milhares de anos. Sobre os recifes de corais, pode-se afirmar corretamente que
    Escolha uma alternativa para a questão c0521c90-b8
  • C04F3F26-B8

    Biologia

    Briófitas e Pteridófitas
    UECE · 2014FácilEntre para guardar nos favoritos
    O Reino Vegetal é formado por diferentes tipos de plantas. Nesse Reino, a principal característica que diferencia samambaias e cajueiros é
    Escolha uma alternativa para a questão c04f3f26-b8
  • C0494503-B8

    Biologia

    Herança ligada ao sexo
    UECE · 2014FácilEntre para guardar nos favoritos
    Se um cientista deseja escrever um artigo sobre o mecanismo de transferência de genes, e o gene em questão é o que expressa uma anomalia denominada hemofilia, o tipo de herança que ele deve estudar para esse feito é a herança
    Escolha uma alternativa para a questão c0494503-b8
  • C0460EF4-B8

    Biologia

    A química da vida
    UECE · 2014FácilEntre para guardar nos favoritos
    Atente para as informações abaixo.

    I. As sementes de plantas superiores representam excelentes modelos no estudo da relação entre envelhecimento e Espécies Reativas de Oxigênio (ROS) (Kranner,2006).
    II. O melhor mecanismo que retira ROS em plantas inclui a biomolécula catalase (CAT) (Willekens, et al., 1997; Bowler et al., 1992).
    III. Trabalho científico aponta que catalase em Vigna unguiculata (feijão de corda) tem sua atividade e expressão em nível de RNAm e está envolvida com o processo de envelhecimento, apontando que a calatalase exerce papel protetor contra danos oxidativos (Aragão, 2007).

    A biomolécula referida nas informações é um(a)
    Escolha uma alternativa para a questão c0460ef4-b8
  • C04333AD-B8

    Química

    Relações da Química com as Tecnologias, a Sociedade e o Meio Ambiente
    UECE · 2014MédioEntre para guardar nos favoritos

    Imagem da questão de Química, da prova de 2014

    As florestas fornecem bens diretos, como frutos, óleos, madeiras e fibras, que resultam em alimento e matéria prima para as indústrias farmacêuticas, de construção e de cosméticos. A respeito desses bens fornecidos pelas florestas, é correto afirmar que
    Escolha uma alternativa para a questão c04333ad-b8
  • C04030E5-B8

    Química

    Transformações Químicas
    UECE · 2014MédioEntre para guardar nos favoritos

    Imagem da questão de Química, da prova de 2014

    Em jogos de futebol, é comum os jogadores usarem chuteiras com travas de borracha (para gramado seco) e travas de alumínio (para dias de chuva). Com relação ao alumínio, assinale a afirmação correta.
    Escolha uma alternativa para a questão c04030e5-b8
  • C03D3C9B-B8

    Química

    Principais Funções Orgânicas: Funções Oxigenadas: Cetona, Aldeído, Éter, Éster, Ácido Carboxílico, Anidrido Orgânico e Cloreto de Ácido.
    UECE · 2014FácilEntre para guardar nos favoritos

    Imagem da questão de Química, da prova de 2014

    Para que uma horta produza bons legumes e frutas, é necessário que ela esteja distante de árvores e livre de pedras e insetos. No combate aos insetos, devem ser aplicadas soluções aquosas de sabão, puras ou com querosene. No que diz respeito a estas substâncias, assinale a afirmação verdadeira.
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  • C03A6234-B8

    Química

    Equilíbrio Químico
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    Imagem da questão de Química, da prova de 2014

    Em 1909, o químico dinamarquês Soren Peter Lauritz Sorensen (1868-1939) introduziu na literatura química o termo pH, que significa potencial hidrogeniônico e afere a acidez, a alcalinidade, ou a neutralidade de uma solução a uma determinada temperatura. Sabe-se, por exemplo, que o produto iônico da água neutra a 45°C é igual a 4,0 x 10-14 e log 2 = 0,30 (aproximadamente). Sobre o pH da água, assinale a afirmação FALSA.
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  • C0378A8C-B8

    Química

    Interações Atômicas: Geometria Molecular, Polaridade da ligação e da Molécula, Forças Intermoleculares e Número de Oxidação.
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    Imagem da questão de Química, da prova de 2014

    Uma lâmina de barbear das antigas flutua quando deitada cuidadosamente sobre a superfície da água contida em um copo. Este fenômeno é explicado por uma causa imediata que é
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  • C03434F9-B8

    Química

    Radioatividade: Reações de Fissão e Fusão Nuclear, Desintegração Radioativa e Radioisótopos.
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    Imagem da questão de Química, da prova de 2014

    Atente para a seguinte manchete da Folha de São Paulo em 06.12.2006: “Morte de ex-espião russo torna polônio 210 conhecido no mundo”. Segundo o periódico, Alexander Litvinenko foi envenenado com uma dose da substância, descoberta pelo casal Curie, ministrada junto com o chá por ele ingerido. Apesar de ser raro, o polônio é encontrado no cigarro e emite radiações α (alfa). Sobre o polônio, assinale com V (verdadeira) ou F (falsa) as afirmações abaixo.

    ( ) Sua distribuição eletrônica é [Kr] 4f14 5d10 6s26p4 .
    ( ) Trata-se de um elemento transurânico.
    ( ) Sua radiação pode ser detida por uma folha de papel.
    ( ) Só é letal quando ingerido ou inalado.
    ( ) É mais eletronegativo do que o selênio e o telúrio.

    A sequência correta, de cima para baixo, é:
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  • C0311DC8-B8

    Física

    Campo e Força Magnética
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    Um fio condutor reto é percorrido por uma corrente elétrica constante, que gera um campo magnético nas suas proximidades. Nessa situação, é correto afirmar que
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